focuspax.blogg.se

Far cry 2 end
Far cry 2 end





When the game began, one may wonder why every jeep rammed them before the enemy even worked out their identity. Enemies tumble as bullets spray into them, a second later to be ripped open by a machete, the player looking right into their eyes as they die. The game wants the player to be paranoid, to see everyone purely as someone needing to be shot, and a threat around every corner. Soon, your character is rampaging through the African jungle butchering anyone with the poor fortune to be seen, and the game strips away any sense of heroism or righteousness in these actions.Įnemies throughout the game respawn, and there's nobody who isn't hostile.

far cry 2 end

During these tasks, the majority of the game, the issue of the Jackal vanishes.īit by bit, the violence becomes violence for its own sake.

far cry 2 end

(For example, blowing up a store of malaria medicine even while the main character suffers from malaria himself.) Other missions endlessly repeat: Arms dealers will always ask the player to blow up a convoy of trucks for them mysterious phone towers have assassination jobs ready at all times. Indeed, many of them have players accomplishing tasks that seem directly counter to their own interests. Most of the missions have nothing to do at all with finding the Jackal.

far cry 2 end

This pursuit and the discovery of an increasing ambiguity to the Jackal's motives form the basis of the plot.Īnd yet this plot vanishes, for large chunks at a time. The game takes place in an unnamed African country (heavily hinted at being the Congo) and sees the player charged with the assassination of a foreign arms dealer, named The Jackal, who has been arming both sides of an ongoing conflict. What is remarkable about Far Cry 2 is how well it leaps across that chasm, turning the player from a typical killer into a monstrous murderer.Ī few basics first: Far Cry 2 is a fairly standard first-person shooter, set in an open world sandbox. Murder involves snuffing out someone's very life. Killing is mechanical putting a bullet into someone's head. The second is more heinous, more personal. The former is impersonal, even flippant, with little emotion attached at all. While very similar, there is a massive chasm between the two words.

far cry 2 end

How often have you murdered someone in a video game? Not killed murdered. It infects everything it touches." – The Jackal. WTF In a late scene set in the prison, your ability to shoot is inexplicably taken away from you. LOW The ending sadly seems to dodge that brutal message more than it should have. HIGH That revelatory moment when the game's brutal message finally sinks in.







Far cry 2 end